翻訳と辞書
Words near each other
・ The Settlers IV
・ The Settlers of Canaan
・ The Settlers of Catan (novel)
・ The Settlers of Zarahemla
・ The Settlers Online
・ The Settling
・ The Seven
・ The Seven Ages
・ The Seven Ages of Man (painting series)
・ The Seven Arts
・ The Seven Ballerinas
・ The Seven Basic Plots
・ The Seven Beauties
・ The Seven By Nine Squares
・ The Seven Cervi Brothers
The Seven Cities of Gold (video game)
・ The Seven Crystal Balls
・ The Seven Daughters of Eve
・ The Seven Deadly Sins (1952 film)
・ The Seven Deadly Sins (1962 film)
・ The Seven Deadly Sins (ballet chanté)
・ The Seven Deadly Sins (manga)
・ The Seven Deadly Sins (play)
・ The Seven Deadly Sins and the Four Last Things
・ The Seven Deadly Sins of Business
・ The Seven Deadly Sins of Modern Times
・ The Seven Descents of Myrtle
・ The Seven Dials Mystery
・ The Seven Dwarfs to the Rescue
・ The Seven Fabulous Wonders


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

The Seven Cities of Gold (video game) : ウィキペディア英語版
The Seven Cities of Gold (video game)

''The Seven Cities of Gold'' is a strategy video game created by Dan Bunten (and the game development team Bunten founded, Ozark Softscape) and published by Electronic Arts in 1984. The player takes the role of a late-15th century explorer for the Spanish Empire, setting sail to the New World in order to explore the map and interact with the natives in order to win gold and please the Spanish court. The name derives from the "seven cities" of Quivira and Cíbola that were said to be located somewhere in the Southwest United States.
==Gameplay==

The game begins with the player having been given an exploration fleet by the Spanish crown, consisting of four ships, one hundred men, and some trade goods. The game appears showing a city in Spain, a fairly simplified 2D side-scrolling representation of the town consisting of the player's home, a palace, a pub and an outfitters. The player can walk about the town with the joystick, walking into the buildings in order to interact with them via menus. For instance, walking into the outfitters will bring up a menu allowing the user to buy supplies, men and trade goods. Interaction in Spain is fairly limited; the player soon moves to the ships, at one end of the city map, to leave port.
Most of the game is played on a game screen with a small scrolling top-down map in the center and a number of status displays surrounding it. After leaving port the display switches to this map, and the player guides the ship to the New World. At any point the player can bring up a menu with contents based on the player's current location. For instance, if the menu is brought up while on the ship, the items allow you to view the map, or "drop stuff off", the later selection allowing exploration parties to be created by dropping off men and supplies from the ships. When the player is on land as part of an exploration party, the same menu item creates a fort when men are dropped off in it.
Upon arriving in the new world, the player can explore the coastline, set up missionaries and forts, and interact with the native peoples. Approaching the villages results in the map zooming in to show the village, represented by four buildings, and the natives moving about. In the center is the village chieftain, approaching him and opening the menu allows trade for gold and food. The player has the option to peacefully trade with or conquer the natives, and can (with the right choices and luck) sometimes convert them, turning the village into a mission.
The natives can be attacked simply by moving onto them. A few accidental killings is acceptable to the village, and sometimes unavoidable, but too many and the natives will become hostile and attack the party. In many cases the Spanish can overwhelm the natives, who will eventually give up fighting and allow the Spanish to plunder the town. Ambushes are also common, between the towns.
Much of ''Seven Cities of Gold'' was influenced by historical accounts of the era. Interactions with the natives could be peaceful or hostile, or become hostile due to the language barrier. While it could be assumed that the goal of the game is to return with riches from the New World, there really are no goals at all. The game has no scoring system and provides the player with feedback from the King, but no interference, if they slaughter the natives. According to Bunten, from an interview in ''Antic'':
"The peaceful approach really works best. I have not used a totally depraved approach and won. You've got to have some friends somewhere. If something goes wrong, you need a friendly mission where you can go back and not have to worry about an insurrection or something. A place you can return to and know that there will be food, for example. You need a series of these relatively safe places even if you are going on a conquest mission. If you continually abuse the natives you will eventually see a message from the king saying 'Don't treat the natives so badly. But keep the gold coming.' This double standard is straight out of history."
The size of the New World was one of the concepts which were integrated into the design; the land had to be detailed and diverse. As a result, data storage and retrieval became a major issue, particularly as the developers did not want lengthy load times to interfere with the game. As described by Bunten, "Our only way out was to use technologies we didn't have until we were forced to invent them." The game used a streaming system to allow the map to be loaded in without interrupting game play. The game ships with a single "world" closely modeled on the real one, including details as small as the Florida Keys and most well-known rivers. The game also includes a world creating engine that allows the user to build a truly new New World, saving it to a user supplied disk.
Game maps include one or more "lost cities" that are hidden by a mountain icon in locations that are typically far from other land masses. Explorers that stumble on one of these hidden cities will be greeted with the message "Sir, we have discovered a lost city." Inhabitants of this type of village are docile and run from the player and when the chief of the village is approached, the game will inform the player that "We may take what we want as tribute!" and the user will be able to acquire a sizable amount of gold without having to trade.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Seven Cities of Gold (video game)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.